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 Alien Nation's Unit Additions Mod

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PUREVENOM
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PostSubject: Alien Nation's Unit Additions Mod   Thu Jul 08, 2010 7:24 pm

Alien Nation's Unit Additions Mod
Alien Nation's Fire From Transports Mod

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Compatible with patch 3260, original Supreme Commander only.
Mod can be found at: DeathRay2Ks Mod Vault (Non-AI Version only)
And at: RTSC
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Adds over 70 new units, many with new models.
Now with AI support.
Transport mod allows units to fire from transports.
(The Transport Mod can be separately selected in the Mods Manager)




Unit Listing:
AEON
Lead Engineers - Tier3 air engineers
Starfire - T1 swarm attack fighter
Cupid - T1 Gunship
Inquistor - T2 dogfighter
Hades - T3 assault gunship
Corsair - T3 assault mass transport(carries up to 21 siege assault bots)
Odyssey - T3 Advanced Spy
Sanctuary - T1 Shield Structure
Eruptor MKII - T2 teleporting point defence
Pulsar - T3 point defense
Abyss - T4 point defense
Othalla - T3 Anti-Air satellite
Tier1 Hydrocarbon Power Plant - upgrades to tier2
Tier2 Hydrocarbon Power Plant - upgrades to tier3
Tier3 Hydrocarbon Power Plant
Tier2 Shield Walls
Blinding Aegis - T4 Shield Structure
Columbia Class -T 2 Hovering Destroyer
Shark - T3 Sub Hunter
Abolisher - T3 Missile Bombardment Sub
Salvation - T4 destroyer bot
Sparkler - T4 assault tank

UEF
Lead Engineers - Tier3 air engineers
Hornet - swarm attack fighter
Hawk - T2 dogfighter
Lancer - T3 high speed bomber
DMI Plasma Cannon - T2 jamming point defense
War Hammer - T3 point defense
Annihilator - T4 point defense
Tier1 Hydrocarbon Power Plant - upgrades to tier2
Tier2 Hydrocarbon Power Plant - upgrades to tier3
Tier3 Hydrocarbon Power Plant
Tier2 Stratanium Walls
Sniper - mobile tank destroyer
Mercury - electronic warfare drone
Smallboy - Tier3 Assault tank
Star Carrier - T3 Assault Mass Transport (carries up to 23 siege assault bots)
Avalon - Experimental Gunship
Skimmer Class - T1 attack boat
Harpy Class Air Eliminator - T1 cruiser
Sovereign Class - T2 Shield Destroyer
Performance Class - T3 UEF Warship
VimesRan - T3 Artillery Attack Sub

CYBRAN
Lead Engineers - Tier3 Air Engineers
Mosquito - T1 swarm attack fighter
Darkstar - T1 Ground assault fighter
Nighthawk - T2 Multi-role Strikefighter
Stingray - T3 Fast Attack Assault Gunship
Raptor - Air Supremacy Fighter
Diviner - T3 Strat Bomber
Griffen - T3 Assault Mass Transport (carries up to 16 siege assault bots)
AutoGun MKII - stealth point defense
Quad Cannon - T3 point defense
Anubis - T4 point defense
ED Advanced - T3 Multi-Shield Generator
Illusion - T3 Stealth/Cloaking Field Generator
Tier1 Hydrocarbon Power Plant - upgrades to tier2
Tier2 Hydrocarbon Power Plant - upgrades to tier3
Tier3 Hydrocarbon Power Plant
Tier2 Cybran Nano Walls
VPR II - rapid fire mobile missile launcher
Argus - Shadow scout
-Scout Deployed Radar Tower (build able only by Ghost)
Ghost - Advanced Espionage Unit
Shadowrunner - mobile cloaking generator
Revolutionist - Tier3 Assault Bot
Phantom - T4 Assassin Bot
Cybran Wraith - T4 Siege Assault Tank
Septor Class - T1 Frigate
Intrepid Class - T2 Destroyer
Defender Class - T2 light battleship
Cybran Warship - T3 warship
Krakken - T4 Battleship
Silent Running - Experimental Stealth Strategic Submarine

[NOTE]This mod contains four AIs, and is not compatible with other AI mods. Since AI mods are not compatible with one-another I split this mod into two .scds. One is the AI only. So if you wanted to install a different AI mod, you would only need to uninstall the AlienNationAI .scd and could keep the unit pack. But no other AIs will build and use the units.
**There is a read me with install instructions included.**Compatible with patch 3260. For supcom only, NOT FA.
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Alien Nation's Unit Additions Mod

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