HomePortalMusicRegisterLog in

Share | 
 

 Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011

View previous topic View next topic Go down 
AuthorMessage
Zer0
_________________________
_________________________



PostSubject: Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011   Fri Jul 09, 2010 4:46 am

Alliance Hidden Agenda's 1.01. For Diplomacy 1.011; http://www.mediafire.com/file/jhobi0ddozt/Alliance, Hidden Agenda's 1.01.zip


Distant Stars + Alliance Hidden Agenda's. Also for Diplomacy 1.011; http://www.filefactory.com/f/3907c9a54e193e91/

Note; the Distant Stars Extras is also compatible with Distant Stars +Alliance Hidden Agenda's. Just make sure the Extras is on top in the enable Mods, before Applying changes.
Back to top Go down
PUREVENOM
_________________________
_________________________



PostSubject: Re: Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011   Tue Aug 10, 2010 6:17 am

Zer0 thanks for submitting your mod to the site.

I have personally played this mod, and can say that a lot of time and effort was put into the making of the mod and it shows. The models and textures are high quality, and the modder (Zer0), did an even more impressive job with the ship's weapons. I would highly recommend it to anyone. There was also an online review done on the mod from an independent outside source....

Quote :
Alliance: Hidden Agenda
Sometimes, the best mods are also the smallest mods. While a big, sweeping mod can make many exciting changes, it often become so larger that smaller details are missed. This is a problem which doesn't exist in mods which are simply meant to add a little bit to the game, and one example of this is Alliance: Hidden Agenda.

This mod, which is actually very new to the game, simply adds three new capital ships, one for each race. The new capital ships are not unlocked at the beginning of the game, but rather are researched through the diplomatic research tree. Once unlocked, they behave like any other capital ship. They are powerful, but balanced because regular capital ships will have already gained several levels of experience.

Because this mod is small, each capital ship is very well detailed. Anyone looking to add a bit of spice to Sins should certainly check out Alliance: Hidden Agenda.

Link To Article: http://www.brighthub.com/video-games/pc/articles/70455.aspx
Back to top Go down
Zer0
_________________________
_________________________



PostSubject: Re: Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011   Wed Aug 11, 2010 5:17 am

Hey, thanks for the comments PUREVENOM.
Back to top Go down
Sponsored content




PostSubject: Re: Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011   

Back to top Go down
 
Allance Hidden Agenda's !.01 mod & Distant Stars + Alliance HA's. mod for Dip. 1.011
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Jacob's Diary Room ~ Hidden Immunity Idol Clue #10
» What is the best way to get fast stars?
» Hidden information on brawl disc (regarding veterans/newcomers)
» J-Stars Victory Vs.
» The Antique Chronicles . . . . from Distant Star Productions

Permissions in this forum:You cannot reply to topics in this forum
Alien Nation :: AN Mod Development :: Released Mods :: Sins of a Solar Empire-
Jump to: